Senior Visual Development Artist/Concept Artist at Thatgamecompany
Worked for Sony, Paramount, Aardman, Airbnb, Netflix, Axis Studio, Chromosphere, Teddy Dief, Adobe, BUCK, Titmouse,WIzards of the Coasts.
MA Character Animation
BA Fine Arts and Art History
Working on a new animated feature called 'the Witch Boy'
Pre Vis for unannounced Feature
Concept art for Mech Cadet Yu
Untitled Animated Adam Sandler Project
Pre-Visual Pitch art for a new CTN animated series.
Animated Feature: Under the Boardwalk
Directed by David Soren
Area 21 Project
Co-Executive Producers: Martijn Garritsen, Brandon Green, Ken Bunt, Watse de Jong
Director: Jeremy Polgar
Producer: Will Feng
Associate Producer: Riley Riggen
Writer: Mark Brooks
Production Coordinators: Jackie Araujo, Julia Chow
Production Assistant: Isaiah Wolfe
Art Director: Anthony Wu
OFK: We Are OFK Video Game Project
Early Colorscripts for League of Legends K/DA 'MORE' 2020 music video.
Worked in a 2D production design agency based in London, UK with a
global client base in film, games and publishing offering a complete 2D
Visual development pipeline. Client designs & illustration include:
● Tom Clancy's The Division (& 1.8) : Red Storm Entertainment,
inc./Ubisoft (Environment key art & design)
● Lawbreakers : Boss Key Productions (Weapon & character skin
designs)
● Destiny 2 : Bungie (Weapon & Vehicle Skin designs)
● Ghost of Tsukishima : Sucker Punch (Character Designs)
● God of War 5 : Santa Monica Studio (Environment & prop design)
● Elder Scrolls Legends : Direwolf Digital/Bethesda Software (Card
game illustration)
● Crackdown 3 : Sumo Digital (Vehicle designs)
● Wild Beyond & War Dragons : Pocket Gems (Character, Creature &
Vehicle designs and promotional illustrations)
● Village Attacks : Grimlord Games (Character illustration & design)
-Working closely with clients and ensuring my end creative product
matches their vision.
-Learning an efficient pipeline (3D, 2D, Photobash etct) to create a high
end product within deadline and budget.